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dc.contributor.advisorPinto Cámara, Charles Richard
dc.contributor.authorLu Lu, Andrés
dc.contributor.otherMaster de Ingeniería (Tel902)
dc.contributor.otherIngeniariako Master (Tel902)
dc.date.accessioned2019-12-04T16:16:21Z
dc.date.available2019-12-04T16:16:21Z
dc.date.issued2019-12-04
dc.identifier.urihttp://hdl.handle.net/10810/36706
dc.description.abstractInglés: This project focuses on the premise of researching whether or not a Large Scale Immersive Hologram based off a 3D model obtained via LIDAR scanner technology is viable to be deployed, currently or in future iterations, in Microsoft’s HoloLens device. For that purpose, we will be addressing how LIDAR technology works, what can be obtained from the 3D models it generates and how we can polish and optimize the resulting tridimensional mesh objects. Later on, we will implement these objects in a development environment compatible with the HoloLens device, Unity3D, and run a performance test to see how suitable and realistic the user experience results. Furthermore, we will research how near-future technologies can greatly help to enhance this experiences through future iterations of this same device.es_ES
dc.language.isoenges_ES
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/es/
dc.subjectlargees_ES
dc.subjectscale
dc.subjectimmersive
dc.subjectholograms
dc.subjectmicrosoft
dc.subjecthololens
dc.subjectar
dc.subjectvr
dc.subjectmr
dc.subjectvirtual
dc.subjectreality
dc.subjectaugmented
dc.subjectmixed
dc.subjectunity
dc.titleLarge Scale Immersive Holograms with Microsoft Hololenses_ES
dc.typeinfo:eu-repo/semantics/masterThesis
dc.date.updated2019-10-04T10:13:58Z
dc.language.rfc3066es
dc.rights.holderAtribución-NoComercial-CompartirIgual (cc by-nc-sa)
dc.identifier.gaurregister101011-735548-11
dc.identifier.gaurassign88818-735548


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