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dc.contributor.authorSaitua Iribar, Ainhoa ORCID
dc.contributor.authorCorral Lage, Javier ORCID
dc.contributor.authorPeña Miguel, Noemí ORCID
dc.date.accessioned2020-09-04T11:34:46Z
dc.date.available2020-09-04T11:34:46Z
dc.date.issued2020-07-31
dc.identifier.citationSustainability 12(15) : (2020) // Article ID 6169es_ES
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/10810/45993
dc.description.abstractThe university is a key agent in the process of transformation towards sustainability within the framework of the 2030 Agenda. This study aims to analyze the usefulness of the collaborative learning methodology through a serious game (SG) in the university environment to increase the level of knowledge and the importance given to the Sustainable Development Goals (SDGs) by students. Through ex ante and ex post questionnaires, the degree of variation in the knowledge acquired and importance given to the SDGs was measured. To compare the midrange of these two samples and determine whether differences existed, we applied the Student and Wilcoxon t-tests. The results indicate that the methodology used produced an improvement in knowledge about the SDGs. Therefore, it is concluded that the university should promote this type of workshop and SG activities to contribute to the achievement of the SDGs, both in the Bachelor’s Degree in Primary Education and in degrees of other disciplines. Moreover, we have encouraged active learning of the SDGs through collaborative workshops using the design thinking method and an SG called “The Island”, which, based on certain economic, social and environmental information, puts students in a position to govern resources to meet the needs of its population.es_ES
dc.description.sponsorshipWe are grateful for the financial support received from Campus Bizia Lab programm -19Peña project and Specialized Group of Educational Innovation Business Professionalism UPV/EHU - HBT ADITUAK 2019/20: 117, both supported by University of the Basque Country (UPV/EHU).es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/
dc.subjectUN 2030 Agendaes_ES
dc.subjecthigher educationes_ES
dc.subjectsustainabilityes_ES
dc.subjectserious gameses_ES
dc.subjectSDGes_ES
dc.subjectcollaborative learninges_ES
dc.titleImproving Knowledge about the Sustainable Development Goals through a Collaborative Learning Methodology and Serious Gamees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.date.updated2020-08-07T13:38:58Z
dc.rights.holder2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).es_ES
dc.relation.publisherversionhttps://www.mdpi.com/2071-1050/12/15/6169es_ES
dc.identifier.doi10.3390/su12156169
dc.departamentoesEconomía financiera I
dc.departamentoeuFinantza ekonomia I


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2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Except where otherwise noted, this item's license is described as 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).