Systematic Review of Declarative Tactical Knowledge Evaluation Tools based on Game-Play Scenarios in Soccer
Ikusi/ Ireki
Data
2024-07-24Egilea
Sánchez López, Rubén
Echeazarra Escudero, Ibon
Castellano Paulis, Julián
Quality & Quantity 56 : 2157-2176 (2022)
Laburpena
In the last two decades, the analysis of tactical knowledge has become a research channel
of increasing interest, contributing to the development of ad-hoc tools to carry out this
task. The aim of this study is to collect evaluation tools which allow to measure the declarative
tactical knowledge (DTK) in soccer. Five databases (Web of Sciences, Pub Med,
SportDiscus, Psycinfo and Eric) were used for the literature search based on PRISMA
(Preferred Reporting Items for Systematic Review and Meta-Analyses) guidelines, according
to five inclusion/exclusion criteria: (i) tools that determinate DTK in soccer players,
(ii) come from primary sources, that is, published for the first time, (iii) show game-play
scenarios in video sequences or static images via questionnaires, (iv) have been submitted
to a process of validity and reliability, (v) and avoid the use of verbal language. Nine
tools were selected and analyzed in this systematic review: Soccer decision-making tests
(McMorris, in Percept Mot Ski 85(2):467, 1997), Protocol for the evaluation of declarative
tactical knowledge (Mangas, in Conhecimento declarativo no futebol: Estudo comparativo
em praticantes federados e não-federados, do escalão de sub-14, Dissertação de Mestrado,
Faculdade de Desporto da Universidade do Porto, 1999), Questionnaire for the evaluation
of tactical comprehension applied to football—CECTAF—(De la Vega, in Cultura, Ciencia
y Deporte, 2002. https:// repos itorio. uam. es/ bitst ream/ handle/ 10486/ 1723/ 11535_ vega_
marcos_ ricar dodela. pdf? seque nce=1), Decision making instrument for Soccer (Fontana, in
The development of a decision making instrument for soccer, Master’s degree dissertation,
University of Pittsburgh, 2004. http://d- schol arship. pitt. edu/ 10124/), Game Understanding
Test (Blomqvist et al., in Phys Educ Sport Pedagogy 10(2):107–119, 2005), Offensive
Football Tactical Knowledge Test—TCTOF—(Serra-Olivares and García-López,
in Revista Internacional De Medicina y Ciencias De La Actividad Física y Del Deporte
16(63):521–536, 2016. https:// doi. org/ 10. 15366/ rimca fd2016. 63. 008), Video-based decision-
making test (Keller et al., in Int J Sports Sci Coach 13(6):1057–1066, 2018. https://
doi. org/ 10. 1177/ 17479 54118 760778), Decision-Making form IOS application (Bennett
et al., in J Sci Med Sport 22(6):729–734, 2019. https:// doi. org/ 10. 1016/j. jsams. 2018. 12.
011) and TacticUP video test for soccer (Machado and Teoldo, in Front Psychol, 2020.
https:// doi. org/ 10. 3389/ fpsyg. 2020. 01690). Most of the tools did not pass many of the criteria
proposed to assess their quality. Fundamentally, it can be concluded that few tools
show specific tactical scores based on game principles or subroles that allow identifying
possible points of improvement in the knowledge that players have on specific aspects of the game. For this reason, and based on the other findings found in this review, future studies
should consider: (i) the importance of designing tools that reflect scores based on tactical
principles and game subroles; (ii) the advantages and disadvantages of designing tools
based on static images or video sequences; (iii) the need to design tools that can access the
DTK of young children; (iv) the requirement to design tools that present game-play scenarios
in the first person; (v) the essentiality of facing the tools designed to rigorous processes
of validity and reliability.
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