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dc.contributor.authorBasogain Olabe, Xabier
dc.contributor.authorOlabe Basogain, Miguel Ángel
dc.contributor.authorOlabe Basogain, Juan Carlos
dc.contributor.authorRico, Mauricio Javier
dc.date.accessioned2024-03-19T17:54:03Z
dc.date.available2024-03-19T17:54:03Z
dc.date.issued2017-05-01
dc.identifier.citationComputers in Human Behavior 80 ; 412-419 (2018)es_ES
dc.identifier.issn0747-5632
dc.identifier.issn1873-7692
dc.identifier.urihttp://hdl.handle.net/10810/66218
dc.description.abstractThis article describes the implementation of various core elements of Computational Thinking in the classrooms of schools of Latin America and USA in two specific courses: PC-01 and ECE130. These courses were designed for students of primary and secondary education, as well as for students of high school as part of a dual enrollment program with a local university. Both courses introduce the core "concepts" and "processes" of Computational Thinking aided by the Scratch and Alice visual programming environments. The courses are designed to be facilitated by the classroom teacher with the support of a learning platform. This platform is supported by Moodle and it is configured to provide innovative pedagogical strategies based on emerging educational technologies. The first part of the article includes a comprehensive reflection on the concepts integrated under the term 'Computational Thinking.' This is followed by a discussion on the potential benefits of using a virtual learning environment in order to incorporate Computational Thinking in the classroom. The article includes a detailed description of syllabi and assessments (tests and peer to peer projects) of both courses, and it concludes with a comprehensive description of the impact of these courses on the educational institutions, teachers and students, of the Dominican Republic and USA, where the courses were implemented.es_ES
dc.description.sponsorshipThis work was supported in part by the Research Development Grants of the University Basque System (2016-18), Department of Education, Universities and Research – Basque Government, Spain.es_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectcomputational thinkinges_ES
dc.subjectcognitive sciencees_ES
dc.subjectlearning technologieses_ES
dc.subjectscratches_ES
dc.subjectAlicees_ES
dc.subjecteducational technologyes_ES
dc.titleComputational Thinking in pre-university Blended Learning classroomses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.holder© 2017 Elsevier under CC BY-NC-ND licensees_ES
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S0747563217303011es_ES
dc.identifier.doi10.1016/j.chb.2017.04.058
dc.departamentoesIngeniería de comunicacioneses_ES
dc.departamentoesIngeniería de sistemas y automáticaes_ES
dc.departamentoeuKomunikazioen ingeniaritzaes_ES
dc.departamentoeuSistemen ingeniaritza eta automatikaes_ES


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© 2017 Elsevier under CC BY-NC-ND license
Except where otherwise noted, this item's license is described as © 2017 Elsevier under CC BY-NC-ND license