Assessing relational, emotional, and physical dimensions of young players during unstable tag games
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Date
2023-09-05Author
Gaztelu Folla, Ioritz
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Background and purpose: Traditional games reflect the place where they originated, a
way of life and behaviour, and a way of interacting with the environment and with other
people. In addition, traditional games stimulate original social motor relationships. Many
tag games present unstable motor communications between players, that is, the motor
communication (i.e. cooperation, opposition or neutral interaction) varies during the play
due to role-changing. An holistic point of view provides a more complete assessment of
the experience of the players during the traditional unstable tag games. Thus, the aims of
the study were to propose and use a specific guide to assess the relational, emotional, and
physical dimensions during an unstable motor game in young players.
Methods: 22 young male soccer players (age = 11±1 years) that belonged to two different
teams (subgroup-A and subgroup-B) of the same age and club took part in the study. For
the first time, the players played a modification of the it motor game which lasted 10
minutes. The relational dimension was assessed by observational methodology
identifying and analysing counter-communications (i.e. the touching and throwing of the
ball) between the tagger and the runner who experienced the counter-communication (i.e.
the target-player). The emotional dimension was assessed by the BECS scale and
compared between subgroups. Physical dimension was assessed by differentiating the
tagger, the runner, and the target-player measuring the Total Distance covered per second
(TDsecond) by a local positioning system (LPS).
Findings: Since the tagger role changed 5.3 times per minute, we could use the unstable
traditional tag game to ensure a very variable relational experience in young players.
Overall, 86% of the players were taggers (2.5 ± 1.9 times per players), suggesting that the
relational experience is not similar for all players. Although no significant differences
were found for the frequencies of counter-communications according to the subgroup of
the tagger and the tagger-player (Chi-Square: p = .38; ES = 0.11; trivial), the qualitative
analysis (i.e. the differences in who was counter-communicated with by the tagger
according to their subgroup and the different tendencies of the counter-communication
sequences between subgroups) can provide clues about the social relationship of the
group. The high values of enjoyment (4.4 ± 0.6) and perceived competence (4.0 ± 0.6)
declared by players suggested the use of the unstable traditional tag game during PE
lessons and sport training if a positive emotional experience of the players is desired. The
tagger performed significantly greater TDsecond than the target-player (p =.00; ES: large)
and the rest of the players (p =.00; ES: = large), suggesting that the assessment of the
physical dimension during unstable motor games should be carried out differentiating the
roles and the target-player. The assessment of the experience of the players during the
unstable motor games differentiating by roles and from an holistic point of view provide
teachers and coaches with a broad knowledge of the consequences of motor games for
the young players. This could help to optimise the pedagogical plan for this type of
pedagogical strategy