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dc.contributor.authorIbáñez Etxeberria, Alex ORCID
dc.contributor.authorGómez Carrasco, Cosme J.
dc.contributor.authorFontal, Olaia
dc.contributor.authorGarcía Ceballos, Silvia
dc.date.accessioned2020-04-29T17:33:20Z
dc.date.available2020-04-29T17:33:20Z
dc.date.issued2020-03-20
dc.identifier.citationApplied Sciences 10(7) : (2020) // Article ID 2352es_ES
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10810/42964
dc.description.abstractTechnological advancements have provided heritage with new learning environments via the use of virtual and augmented reality, which can foster the accessibility and understanding of culture and propose new ways of interacting with heritage. Therefore, in this study, a systematic evaluation is carried out of n=197 heritage education programs listed in the database of the Observatorio de Educación patrimonial en España (OEPE) (the Spanish Heritage Education Observatory–SHEO) which, in their descriptions, integrate the use of virtual environments and/or augmented reality to promote learning on the part of the user. The objectives of this study are: (1) to analyse the state of the art, (2) to evaluate the quality of their educational designs via the “analysis and assessment sequential method for heritage education programs” (SAEPEP-OEPE) and (3) to identify variables which can be improved or which have a significant influence on the quality of the programs. Highlights of the results include: (a) the increasing implementation of these technologies in heritage education programs, with the greater presence of virtual resources than of learning environments, (b) the low level of the scope of educational quality in their designs, particularly their assessment, and (c) the inclusion of advanced technologies slightly decreases the specificity of the educational design.es_ES
dc.description.sponsorshipThis research was carried out with the aid of funding from the Spanish Ministry of Science, Innovation and Universities, and was co-funded by ERDF funds from the European Union for the research projects EDU2015-65716-C2-1-R, EDU2015-65716-C2-2-R, and PGC2018-094491-B-C33. It has also been made possible by funding from the Fundación Séneca of the Region of Murcia for the project 20638/JLI/18 and the Education Department of the Regional Government of the Basque Country (IT1193-19).es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relationinfo:eu-repo/grantAgreement/MINECO/EDU2015-65716-C2-1-Res_ES
dc.relationinfo:eu-repo/grantAgreement/MINECO/ EDU2015-65716-C2-2-Res_ES
dc.relationinfo:eu-repo/grantAgreement/MCIU/PGC2018-094491-B-C33es_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/
dc.subjectheritage educationes_ES
dc.subjectvirtual environmentes_ES
dc.subjectaugmented realityes_ES
dc.subjectheritage programses_ES
dc.subjectevaluationes_ES
dc.titleVirtual Environments and Augmented Reality Applied to Heritage Education. An Evaluative Studyes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.date.updated2020-04-15T13:19:12Z
dc.rights.holder© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).es_ES
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/10/7/2352es_ES
dc.identifier.doi10.3390/app10072352
dc.departamentoesDidáctica de las Ciencias Sociales
dc.departamentoeuGizarte Zientzien Didaktika


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© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Except where otherwise noted, this item's license is described as © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).