Juegos de emulación: marco ideológico para una arquitectura neuronal electrónica de inspiración biológica
Artnodes 25 : 1-12 (2020)
Abstract
The introduction of hard sciences into artistic practices or, conversely, the artistization of science, leads to a redefinition of the concept of art and its field of action. This may favour a return to an art definition similar to that which operated in the ancient world, where it was associated with pure and simple dexterity, regardless of the field of operation. In such a context, the teaching of art, as it is now organized as a superstructure aimed at nourishing itself with a humanistic culture that has dispensed with the technical, can constitute a burden if it is not able to offer coherent ethical and effective procedural responses in relation to the mode of access to the knowledge that must be mobilized for an updated representation of the world, which must inevitably be technological. In the current socio-political framework, two alternatives are outlined, on the one hand externalization, an option that places us before certain doubts and uncertainties of an ethical nature, and on the other hand self-learning in networks, open processes between peers, and maker culture, a delicate ecosystem subject to multiple threats.
The article ends with a description of a practical experience in the field of computational neuroscience developed according to the second alternative, an ethos in which its authors and their results are placed.