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dc.contributor.authorNaranjo, José E.
dc.contributor.authorSánchez, Diego G.
dc.contributor.authorRobalino López, Angel
dc.contributor.authorRobalino López, Paola
dc.contributor.authorAlarcón Ortiz, Andrea
dc.contributor.authorGarcía Sánchez, Marcelo Vladimir
dc.date.accessioned2020-12-14T11:34:18Z
dc.date.available2020-12-14T11:34:18Z
dc.date.issued2020-11-20
dc.identifier.citationApplied Sciences 10(22) : (2020) // Article ID 8224es_ES
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10810/48968
dc.description.abstractThe fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.es_ES
dc.description.sponsorshipThis work was supported by Instituto Superior Tecnológico Victoria Vásconez Cuvi. The authors appreciate the opportunity to analyze topics related to this paper. The authors must also recognize the supported bringing by Universidad Tecnica de Ambato (UTA) and their Research and Development Department (DIDE) under project CONIN-P-256-2019, and SENESCYT by grants “Convocatoria Abierta 2011” and “Convocatoria Abierta 2013”.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.subjectvirtual realityes_ES
dc.subjectindustrial traininges_ES
dc.subjectscoping reviewes_ES
dc.titleA Scoping Review on Virtual Reality-Based Industrial Traininges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.date.updated2020-11-26T14:11:22Z
dc.rights.holder2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).es_ES
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/10/22/8224/htmes_ES
dc.identifier.doi10.3390/app10228224


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