dc.contributor.author | González Cabrera, Joaquín | |
dc.contributor.author | Basterra González, Aránzazu | |
dc.contributor.author | Montiel, Irene | |
dc.contributor.author | Calvete Zumalde, Esther | |
dc.contributor.author | Pontes, Halley M. | |
dc.contributor.author | Machimbarrena Garagorri, Juan Manuel | |
dc.date.accessioned | 2022-01-26T09:36:51Z | |
dc.date.available | 2022-01-26T09:36:51Z | |
dc.date.issued | 2022-01 | |
dc.identifier.citation | Computers in Human Behavior 126 : (2022) // article ID 107012 | es_ES |
dc.identifier.issn | 0747-5632 | |
dc.identifier.issn | 1873-7692 | |
dc.identifier.uri | http://hdl.handle.net/10810/55158 | |
dc.description.abstract | [EN] In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread and potentially akin to gambling. Although previous research has linked loot boxes with problematic gaming and gambling behaviors, there are very few studies that relate them to the clinical indicators of these problems. The overall goal of this study is to ascertain the prevalence of loot box purchasing behavior and its association with Internet Gaming Disorder (IGD) and Online Gambling Disorder (OGD). A secondary objective is to develop and analyze the psychometric properties of the Problematic Use of Loot Boxes Questionnaire (PU-LB). A crosssectional study was conducted among 6633 participants (4236 males, 63.9%, and 4123 minors, 62.2%) with an average age of 16.73 +/- 3.40 in a range of 11-30 years. The Spanish versions of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and the Online Gambling Disorder Questionnaire (OGD-Q) were used. A total of 2013 (30.4%) participants reported purchasing a loot box in the last 12 months (28.9% among minors). A person who had purchased a loot box in the last 12 months had a prevalence rate (PR) of 3.66 [95% CI 2.66, 5.05] of presenting an IGD, and a PR = 4.85 [IC 95% 2.58, 9.12] of presenting an OGD. The PU-LB exhibited adequate reliability and validity indicators and was positively and significantly related to loot box expenditure, IGDS9-SF, and OGD-Q scores. The results are further discussed, and practical implications and future lines of research proposed. | es_ES |
dc.description.sponsorship | This study has been funded by the Ministry of Science and Innovation [RTI2018-094212-B-I00: (CIBER-AACC)] and by the International University of La Rioja in its Own Research Plan [Grupo Ciberpsicologia triennium 2017-2020 and biennium 2020-2022]. Open Access funding provided by University of Basque Country UPV/EHU. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Elsevier | es_ES |
dc.relation | info:eu-repo/grantAgreement/MICIU/RTI2018-094212-B-I00 | es_ES |
dc.rights | info:eu-repo/semantics/openAccess | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/es/ | * |
dc.subject | loot boxes | es_ES |
dc.subject | gaming | es_ES |
dc.subject | IGD | es_ES |
dc.subject | gambling | es_ES |
dc.subject | prevalence | es_ES |
dc.title | Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.rights.holder | © 2021 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/) | es_ES |
dc.rights.holder | Atribución 3.0 España | * |
dc.relation.publisherversion | https://www.sciencedirect.com/science/article/pii/S0747563221003356?via%3Dihub | es_ES |
dc.identifier.doi | 10.1016/j.chb.2021.107012 | |
dc.departamentoes | Psicología Clínica y de la Salud y Metodología de Investigación | es_ES |
dc.departamentoeu | Psikologia Klinikoa eta Osasunaren Psikologia eta Ikerketa Metodologia | es_ES |