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dc.contributor.authorMontiel, Irene
dc.contributor.authorBasterra González, Aránzazu
dc.contributor.authorMachimbarrena Garagorri, Juan Manuel
dc.contributor.authorOrtega Barón, Jessica
dc.contributor.authorGonzález Cabrera, Joaquín
dc.date.accessioned2022-08-11T11:15:43Z
dc.date.available2022-08-11T11:15:43Z
dc.date.issued2022-01-27
dc.identifier.citationPloSOne 17(1) : (2022) // Article ID e0263177es_ES
dc.identifier.issn1932-6203
dc.identifier.urihttp://hdl.handle.net/10810/57296
dc.description.abstractSixteen primary empirical studies met the inclusion criteria for this review. All studies used cross-sectional designs, and most used convenience samples. Twelve study samples were comprised exclusively of gamers, and two were comprised of gamers and/or gamblers. Only six studies included adolescents. The annual prevalence rate of loot box purchases was higher for adult gamers than for adolescents (22.7%-44.2% and 20%-33.9%, respectively), but in studies with general population samples, the opposite was true (24.9% for players aged 13-14 versus 7.8% for adults). In general, the studies suggested a significant positive relationship between engagement with loot boxes and problematic gaming and gambling, but this may be related to the type of engagement (open/purchase/sell), and the characteristics of the study participants (male/female, adolescents/adults, gamers/gamers-gamblers/general population). Conclusions This scoping review summarizes the results of recent empirical studies on engagement with loot boxes and discusses how methodological issues may affect their results and interpretation. Recommendations for future research are also provided.es_ES
dc.description.sponsorshipThis research was funded by the Spanish Ministry of Economy, Industry and Competitiveness, RTI2018-094212-B-I00: (CIBERAACC), and by the International University of La Rioja, Project "Cyberpsychology" (2017-2020) and Project "DOMIN-US" (2020-2022). There was no additional external funding received for this study. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.es_ES
dc.language.isoenges_ES
dc.publisherPublic Library Sciencees_ES
dc.relationinfo:eu-repo/grantAgreement/MINECO/RTI2018-094212-B-I00es_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectguidancees_ES
dc.subjectesportses_ES
dc.titleLoot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gamblinges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.holder© 2022 Montiel et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.es_ES
dc.rights.holderAttribution 3.0 Spain*
dc.relation.publisherversionhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0263177es_ES
dc.identifier.doi10.1371/journal.pone.0263177
dc.departamentoesPsicología Clínica y de la Salud y Metodología de Investigaciónes_ES
dc.departamentoeuPsikologia Klinikoa eta Osasunaren Psikologia eta Ikerketa Metodologiaes_ES


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© 2022 Montiel et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Except where otherwise noted, this item's license is described as © 2022 Montiel et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.