Show simple item record

dc.contributor.authorLluvia Hermosilla, Iker
dc.contributor.authorLazkano Ortega, Elena
dc.contributor.authorAnsuategi Cobo, Ander
dc.date.accessioned2023-03-15T17:58:05Z
dc.date.available2023-03-15T17:58:05Z
dc.date.issued2023-02
dc.identifier.citationIEEE Access 11 : 9122-9135 (2023)es_ES
dc.identifier.issn2169-3536
dc.identifier.urihttp://hdl.handle.net/10810/60365
dc.description.abstractDigital 3D models of environments are of great value in many applications, but the algorithms that build them autonomously are computationally expensive and require a considerable amount of time to perform this task. In this work, we present an active simultaneous localisation and mapping system that optimises the pose of the sensor for the 3D reconstruction of an environment, while a 2D Rapidly-Exploring Random Tree algorithm controls the motion of the mobile platform for the ground exploration strategy. Our objective is to obtain a 3D map comparable to that obtained using a complete 3D approach in a time interval of the same order of magnitude of a 2D exploration algorithm. The optimisation is performed using a ray-tracing technique from a set of candidate poses based on an uncertainty octree built during exploration, whose values are calculated according to where they have been viewed from. The system is tested in diverse simulated environments and compared with two different exploration methods from the literature, one based on 2D and another one that considers the complete 3D space. Experiments show that combining our algorithm with a 2D exploration method, the 3D map obtained is comparable in quality to that obtained with a pure 3D exploration procedure, but demanding less time.es_ES
dc.description.sponsorshipThis work was supported in part by the Project ‘‘5R-Red Cervera de Tecnologías Robóticas en Fabricación Inteligente,’’ through the ‘‘Centros Tecnológicos de Excelencia Cervera’’ Program funded by the ‘‘Centre for the Development of Industrial Technology (CDTI),’’ under Contract CER-20211007.es_ES
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/*
dc.subject3D mappinges_ES
dc.subjectactive visiones_ES
dc.subjectexplorationes_ES
dc.subjectmobile roboticses_ES
dc.subjectnext best viewes_ES
dc.subjectray-tracinges_ES
dc.titleCamera Pose Optimization for 3D Mappinges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.holderThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. For more information, see https://creativecommons.org/licenses/by-nc-nd/4.0/es_ES
dc.rights.holderAtribución-NoComercial-SinDerivadas 3.0 España*
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/10025720es_ES
dc.identifier.doi10.1109/ACCESS.2023.3239657
dc.departamentoesCiencia de la computación e inteligencia artificiales_ES
dc.departamentoeuKonputazio zientziak eta adimen artifizialaes_ES


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
For more information, see https://creativecommons.org/licenses/by-nc-nd/4.0/
Except where otherwise noted, this item's license is described as This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. For more information, see https://creativecommons.org/licenses/by-nc-nd/4.0/