dc.contributor.author | González Cabrera, Joaquín | |
dc.contributor.author | Basterra González, Aránzazu | |
dc.contributor.author | Ortega Barón, Jessica | |
dc.contributor.author | Caba Machado, Vanessa | |
dc.contributor.author | Díaz López, Adoración | |
dc.contributor.author | Pontes, Halley M. | |
dc.contributor.author | Machimbarrena Garagorri, Juan Manuel | |
dc.date.accessioned | 2023-06-19T17:41:28Z | |
dc.date.available | 2023-06-19T17:41:28Z | |
dc.date.issued | 2023-06 | |
dc.identifier.citation | Computers in Human Behavior 143 : (2023) // Article ID 107685 | es_ES |
dc.identifier.issn | 1873-7692 | |
dc.identifier.issn | 0747-5632 | |
dc.identifier.uri | http://hdl.handle.net/10810/61474 | |
dc.description.abstract | In recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game. Recently, LBs became more widespread and there is evidence suggesting their similarity to online gambling. Although some studies have investigated the association between LBs with disordered gaming and disordered gambling, very few have done so with clinical indicators of these problems. Furthermore, to the best of our knowledge no longitudinal evidence of such relationships currently exists in the literature. Therefore, the present study aimed to 1) ascertain the stability of LB purchasing in minors and 2) investigate the associations between LB purchasing with gambling online and online gambling disorder within six months. A prospective cohort study was conducted at two time points six months apart. In total, 2.213 Spanish adolescents (1.067 [48.9%] boys) aged between 11 and 17 years participated in both waves. The purchase of LBs was prevalent and stable in the sample across the six months. While a positive relationship was found between purchasing LBs and online gambling six months later, the relationships between purchasing LBs and the presentation of online gambling disorder and gaming disorder require further study. | es_ES |
dc.description.sponsorship | Universidad Internacional de la Rioja (UNIR), Project “Cyberpsychology (Triennium 2017–2020 and 2020–2022). Open Access funding provided by University of Basque Country (UPV/EHU). The funders had no role in study design, data collection and analysis. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Elsevier | es_ES |
dc.rights | info:eu-repo/semantics/openAccess | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ | * |
dc.subject | loot boxes | es_ES |
dc.subject | gaming disorder | es_ES |
dc.subject | gambling disorder | es_ES |
dc.subject | prevalence | es_ES |
dc.subject | longitudinal | es_ES |
dc.subject | microtransaction | es_ES |
dc.title | Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.rights.holder | © 2023 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-
nc-nd/4.0/). | es_ES |
dc.rights.holder | Atribución-NoComercial-SinDerivadas 3.0 España | * |
dc.relation.publisherversion | https://www.sciencedirect.com/science/article/pii/S0747563223000365 | es_ES |
dc.identifier.doi | 10.1016/j.chb.2023.107685 | |
dc.departamentoes | Psicología Clínica y de la Salud y Metodología de Investigación | es_ES |
dc.departamentoeu | Psikologia Klinikoa eta Osasunaren Psikologia eta Ikerketa Metodologia | es_ES |