The use of role-play games in teaching: The International Climate Negotiation Game
Abstract
This paper presents a role-play game designed by the authors, which focuses on
international climate negotiations. The game has been used at a university with students all
drawn from the same course and at summer schools with students from different levels
(undergraduate, master’s and doctoral students and post-doctoral researchers) and different
knowledge areas (economics, law, engineering, architecture, biology and others). We discuss
how the game fits into the process of competence-based learning, and what benefits games, and
role-play games in particular, have for teaching. In the game, students take on the role of
representatives of national institutions and experience at first hand a detailed process of
international negotiation concerned with climate change.