Computational Thinking in pre-university Blended Learning classrooms
Ikusi/ Ireki
Data
2017-05-01Egilea
Basogain Olabe, Xabier
Olabe Basogain, Miguel Ángel
Olabe Basogain, Juan Carlos
Rico, Mauricio Javier
Computers in Human Behavior 80 ; 412-419 (2018)
Laburpena
This article describes the implementation of various core
elements of Computational Thinking in the classrooms of schools of Latin
America and USA in two specific courses: PC-01 and ECE130. These courses
were designed for students of primary and secondary education, as well as
for students of high school as part of a dual enrollment program with a
local university. Both courses introduce the core "concepts" and
"processes" of Computational Thinking aided by the Scratch and Alice
visual programming environments. The courses are designed to be
facilitated by the classroom teacher with the support of a learning
platform. This platform is supported by Moodle and it is configured to
provide innovative pedagogical strategies based on emerging educational
technologies. The first part of the article includes a comprehensive
reflection on the concepts integrated under the term 'Computational
Thinking.' This is followed by a discussion on the potential benefits of
using a virtual learning environment in order to incorporate
Computational Thinking in the classroom. The article includes a detailed
description of syllabi and assessments (tests and peer to peer projects)
of both courses, and it concludes with a comprehensive description of the
impact of these courses on the educational institutions, teachers and
students, of the Dominican Republic and USA, where the courses were
implemented.